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DirectX 10 vs OpenGL 2.1 Graphics Rate Topic: -----

#1 User is offline   timbertide Icon

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Posted 15 June 2007 - 04:39 PM

You have seen DirectX 10 vs DirectX 9 images.

Now check out OpenGL 2.1 vs. DirectX 10 / 9 graphics.

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#2 User is offline   Thomas - Dosanjh Icon

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Posted 16 June 2007 - 01:32 PM

Just Crazy WTFBBQFFS!?!?!
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#3 User is offline   WhistAler Icon

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Posted 16 June 2007 - 06:18 PM

I thought OpenGL was dead! :o
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#4 User is offline   punkrockerz Icon

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Posted 16 June 2007 - 06:26 PM

DirectX 10 gots Competition GO OPENGL Will we still need a new GFX card for OpenGL 2.1
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#5 User is offline   Seventh Surfer Icon

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Posted 16 June 2007 - 08:25 PM

Mac OS X 10.5 Leopard will support OpenGL 2.1

Nvidia Geforce 7 and 8 series cards support OpenGL 2.0 but Linux users can take advantage of the latest OpenGL 2.1 with these cards.

On Windows Vista, OpenGL performance will be significantly reduced, perhaps as much as 50%.
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#6 User is offline   punkrockerz Icon

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Posted 16 June 2007 - 08:46 PM

View PostSeventh Surfer, on Jun 16 2007, 09:25 PM, said:

On Windows Vista, OpenGL performance will be significantly reduced, perhaps as much as 50%.


Thats another thing that makes me unhappy about vista :cry: :cry: :cry: :cry:
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#7 User is offline   RND Icon

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Posted 16 June 2007 - 09:37 PM

Maybe the new version of opengl will be more tuned to vista. Any ideas when its due to be released?
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#8 User is offline   punkrockerz Icon

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Posted 16 June 2007 - 09:52 PM

Here we go a Article for further reading

What is going on with OpenGL right now is very exciting. This year will see two new versions of this venerable API. The first version due in July 2007 is Longs Peak (OpenGL 2.x). This is a major clean-up of the code after almost a decade and a half. Approximately three months after that we will see the release of Mount Evans (OpenGL 3.0) which will run specifically on hardware born after November 8th, 2006. We are talking about DirectX 10-class hardware, bringing all the features of unified 3D architecture to the world of OpenGL. Mount Evans is compatible with Longs Peak, but you will require OpenGL 3.0 class hardware to run everything.

OpenGL 3.0 will offer features such as instanced rendering, stream out of vertex data to a buffer, texture buffer objects, numerous new texture formats and so on. Most importantly the Khronos Group is linking OpenGL and OpenGL ES, a mobile 3D graphics API via COLLADA and glFX, so what is supported in OpenGL 3.0 will see the light of the day in ES version as well.

Source

Theres gonna be a 3.0 this year to
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#9 User is offline   Soduka Icon

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Posted 17 June 2007 - 05:15 AM

DX10 still has it beat but once OpenGL 3.0 comes out it might surpass it.
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#10 User is offline   Razor VinT Icon

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Posted 17 June 2007 - 12:57 PM

Unbelievable! :rolleyes:
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#11 User is offline   human_arts Icon

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Posted 17 June 2007 - 01:36 PM

Open gl looks very real :)
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#12 User is offline   RND Icon

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Posted 17 June 2007 - 01:49 PM

View Postpunkrockerz, on Jun 16 2007, 10:52 PM, said:

Here we go a Article for further reading

What is going on with OpenGL right now is very exciting. This year will see two new versions of this venerable API. The first version due in July 2007 is Longs Peak (OpenGL 2.x). This is a major clean-up of the code after almost a decade and a half. Approximately three months after that we will see the release of Mount Evans (OpenGL 3.0) which will run specifically on hardware born after November 8th, 2006. We are talking about DirectX 10-class hardware, bringing all the features of unified 3D architecture to the world of OpenGL. Mount Evans is compatible with Longs Peak, but you will require OpenGL 3.0 class hardware to run everything.

OpenGL 3.0 will offer features such as instanced rendering, stream out of vertex data to a buffer, texture buffer objects, numerous new texture formats and so on. Most importantly the Khronos Group is linking OpenGL and OpenGL ES, a mobile 3D graphics API via COLLADA and glFX, so what is supported in OpenGL 3.0 will see the light of the day in ES version as well.

Source

Theres gonna be a 3.0 this year to



Thanks
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#13 User is offline   rahuljin Icon

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Posted 17 June 2007 - 02:57 PM

open gl looks better than dx10. cant believe :unsure: :unsure: :unsure:
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#14 User is offline   punkrockerz Icon

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Posted 17 June 2007 - 04:34 PM

View Postrahuljin, on Jun 17 2007, 03:57 PM, said:

open gl looks better than dx10. cant believe :unsure: :unsure: :unsure:



Its amazing
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#15 User is offline   HingVista Icon

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Posted 17 June 2007 - 07:59 PM

John Carmack demonstrated a latest technology from id software at Apple's WWDC 2007. The game uses a brand new engine called "id Tech 5" that allows developers to use 20 GB of textures in a single level. The game is in development for Xbox 360, PS3, PC and Mac OS X.
OpenGL is cross platform, so it is a good news for Mac users. :)
The video

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