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How to create Animated Wallpapers for Windows DreamScene


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#1 Razor VinT

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Posted 20 February 2007 - 11:03 PM

If you are using Windows DreamScene to display animated wallpaper, here is what is involved in making your own:

Note that Windows DreamScene plays .MPEG or .WMV files. .WMV files use substantially more CPU to run but are much smaller in file size and encoders are more readily available for them. .MPEG is what I would recommend if you want.

The key to a good animated wallpaper for Windows DreamScene is that it's loopable.

1) Loops should be between 8 and 16 seconds but not longer as file size becomes problematic.

2) File size should be at least 720P (think 1024x768) for a 4X3 or 1280X900 for 16x9

3) Find a good encoder. This is easier said then done because good encoders cost money.
But you can get a free one here.

Other notes:

a.) There are various tutorials on the net on how to render your own scenes using Maya, 3D Studio, or whatever.

b.) There are also tools that will help you animate a static scene. I.e. a scene with water that gives it wave effects and such.

c.) Strong recommendation: If you are serious about your work, use DreamMaker to turn your video into a .Dream file. The reasons for this are (1) You can insert your name and website into the file which is then displayed on the Windows wallpaper dialog and (2) Your creation will be much easier to find in searches -- .DREAM for wallpaper is a lot easier to find than .WMV for wallpaper.

You can get tools, content, etc. at http://dream.wincustomize.com

#2 Ultimate John

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Posted 21 February 2007 - 10:21 PM

You can run a screensaver and capture your screen with Camtasia Studio Screen Recorder to make a DreamScene video. ;)

#3 cmkumar2k

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Posted 22 February 2007 - 04:13 AM

that's interesting.... quick basic steps to keep in mind for this dreamscene wall.. thankU

#4 LiLLTOtech

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Posted 22 February 2007 - 04:35 PM

Use Dream maker.

Edited by LiLLTOtech, 22 February 2007 - 04:35 PM.


#5 FalseAgent

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Posted 24 February 2007 - 05:31 PM

cool...

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